Heavy Warhorse

N Large animal
Init: +4; Senses: low-light vision, scent; Perception: +8

AC 15, touch 13, flat-footed 11 (Dex: +4, Natural Armor: +2, Size: -1)
HP: 19 (2d8 +10)
Fort: +8, Ref: +7, Will: +3

Speed: 50 ft.
Melee: 2 Hooves +6 (1d6 +5), Bite +6 (1d4 +5)
Space: 10 ft.; Reach: 5 ft.

Str 20, Dex 18, Con 21, Int 2, Wis 17, Cha 11
Base Atk +1; CMB +7; CMD 19 (23 vs. trip)
Feats: Endurance, Run
Skills: Perception +8

Environment temperate plains
Organization solitary, pair, or herd (3–30)
Treasure none

Horses stand 5 to 6 feet tall at the shoulder and weigh between 1,000 and 1,500 pounds.

The statistics above are for a typical riding horse, called by some a “light horse.” Some horses are larger and heartier, bred for labor such as pulling plows or carriages. These horses are called “heavy horses” and gain the following adjustments to the base statistics detailed above.

Heavy Horse: A heavy horse gains the advanced simple template. In addition, it also gains a bite attack that inflicts 1d4 damage, and its hoof damage increases to 1d6. As with a light horse, a heavy horse can be specifically trained for combat with the Handle Animal skill.

Simple Templates
Simple templates can be applied during the game with minimal effort. This makes it easy, for example, to deal with celestial and fiendish creatures conjured in the heat of battle by summon monster spells.

Rebuild Rules: AC increase natural armor by +2; Ability Scores +4 to all ability scores (except Int scores of 2 or less).


Heavy Warhorse

Kingmaker Osman